I have been working on a game where players can join parties and load into a dungeon and fight npcs; However, I realized that having alot of players in multiple dungeons on the same server REALLY lags the game a lot.

I have decided that I should use TeleportService to send that lobby to their own place with their own dungeon. I have been looking through all of the API for TeleportService, but there are so many different functions and methods of teleporting people/groups to servers that I am not sure which would be the best way for my game in particular.

If anyone has any experience with TeleportService I would appreciate any help/knowledge.

Thanks!

9 comments

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that makes no sense

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have each individual dungeon be a place to teleport to

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@MCAndRobloxUnited Yea that's what i was saying? I'm asking about which api is most appropriate to use in this case.

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o

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Teleport()?

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Please, if you are not experienced and cannot give decent feedback, don't respond.

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i know what i'm doing

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Yea sure man :)

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If you use TeleportPartyAsync or whatever, just be mindful of how you configured your game to handle servers/players...unless you don't care about keeping the same players together, then disregard me.