I made this rope swinging script, using rope constraints. But whenever I shoot the rope I get stuck midair, unable to move. I have no idea why. Any help please?
--// Variables
local players = game:GetService("Players")
local plr = players.LocalPlayer
local char = plr.Character
local head = char:FindFirstChild("Head")
local athA = Instance.new("Attachment")
local athPart = game.Workspace.AttachPart --This is a specific part that the rope attaches to
local athB = Instance.new("Attachment")
athB.Parent = athPart
athA.Position = Vector3.new(0,0,-1)
athA.Parent = head
local length
local uis = game:GetService("UserInputService")
isSwinging = false
--// Functions:
uis.InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.R then
if isSwinging == false then
isSwinging = true
script.WebSound:Play()
wait(0.1)
rope = Instance.new("RopeConstraint")
length = (head.Position - athPart.Position).magnitude
rope.Attachment0 = athB
rope.Attachment1 = athA
rope.Length = length
rope.Visible = true
rope.Parent = head
-- I have tried adding a HumanoidStateType here
end
end
end)
uis.InputEnded:Connect(function(key)
if key.KeyCode == Enum.KeyCode.R then
if isSwinging == true then
rope:Destroy()
isSwinging = false
-- I have tried adding a HumanoidStateType here
end
end
end)

2 comments
Trying to hang someone?
Ye there is someone I really hate lol