My script is supposed to work where, if the player gets under -$2, the script "quits functioning" (for lack of a better word). If the player goes below -$2, then back above it, the script quits working. My intentions are so that when below -$2 it quits, when above -$2, it starts functioning again. It doesn't and I don't know why, please help!
moneyToGive = -100
debounce = false
script.Parent.Touched:connect(function(hit)
if debounce == true then return end
player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player == nil then return end
stat = player:findFirstChild("leaderstats")
if stat == nil then return end
cash = stat:findFirstChild("Cash")
if cash == nil then return end
debounce = true
if cash.Value <= -2 then
script.Sound2:Play()
end
if cash.Value >= -1 then
cash.Value = cash.Value + moneyToGive
game.Workspace.Tug.Body.Concrete.Transparency = 0
game.Workspace.Tug.Body.Straps.Transparency = 0
script.Sound:Play()
game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = true
wait(3.5)
game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = false
wait(2)
debounce = false
end
end)

1 comment
Thank you very much! You don't know how much I appreciated it! Good luck with your games too!