This works in ("Play")

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		RaceManager.IntermissionStarted:connect(function()
			
			local intermissionDuration = RaceManager:GetIntermissionDuration()
	
		    wait(intermissionDuration / 2)
		    pushPlayerName("RACE STARTING SOON", intermissionDuration / 4)
		
		    --Random Start Grid Spawn
		    local Spawns = workspace.Game.GridLineUp:GetChildren()
		    local random = Spawns[math.random(1,#Spawns)]
		
		    --Moves the kart if there is a kart in the workspace to the starting grid
		    local Class   = game.Workspace.Game.GameSettings.Class.Value
		    local Kart = game.Workspace.Game.SpawnedGoKarts:FindFirstChild(player.Name.."'s "..Class)

			repeat
				for i = 1, #Spawns do
					
					if Spawns[i]:FindFirstChild("Occupied").Value == false then do
			            warn("NOT OCCUPIED M8")
			
			            random.Material =("Neon")
			            random:FindFirstChild("Occupied").Value = true
			
			            if (Kart) then 
			                Kart:SetPrimaryPartCFrame(random.CFrame + Vector3.new(0,3,1))
			
			                warn(player.Name.."'s " ..Class.." has been Moved to a starting grid")
			            else
			                warn("Occupide")
			end
					end
					end
				end	
			until not (random:FindFirstChild("Occupied").Value == false)
		end)
	end)
end)

I think the problem is here

		    --Random Start Grid Spawn
		    local Spawns = workspace.Game.GridLineUp:GetChildren()
		    local random = Spawns[math.random(1,#Spawns)]
		
		    --Moves the kart if there is a kart in the workspace to the starting grid
		    local Class   = game.Workspace.Game.GameSettings.Class.Value
		    local Kart = game.Workspace.Game.SpawnedGoKarts:FindFirstChild(player.Name.."'s "..Class)

			repeat
				for i = 1, #Spawns do
					
					if Spawns[i]:FindFirstChild("Occupied").Value == false then do
			            warn("NOT OCCUPIED M8")
			
			            random.Material =("Neon")
			            random:FindFirstChild("Occupied").Value = true
			
			            if (Kart) then 
			                Kart:SetPrimaryPartCFrame(random.CFrame + Vector3.new(0,3,1))
			
			                warn(player.Name.."'s " ..Class.." has been Moved to a starting grid")
			            else
			                warn("Occupide")
			end

3 comments

0

indent ur code properly eeeeeeeeeeee

0

lol, Roblox isnt letting me

0

Can you help me?