I'm making a handgun and for some reason the raycasting isn't working, can someone help? It displays an error saying on line 14 it's a bad argument and should use Vector3 instead.
local Tool = script.Parent
local ShootEvent = Tool:WaitForChild("Shoot")
local ReloadEvent = Tool:WaitForChild("Reload")
ShootEvent.OnServerEvent:Connect(function(player,tool,part,position,damage)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Medium stone grey")
beam.Material = "Metal"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(damage)
end
end
end)

1 comment
is the "position' argument a CFrame value or a Vector3 value