game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
I have this code ^^^ and I want to switch current camera from Fixed to Scriptable. When I run the code, camera sets itself to Fixed > Custom not to Scriptable. Is there any glitch or something in roblox that does this? Or some other built-in script that switches it? (I ensure that NOTHING FROM MY SCRIPTS is switching camera type)

2 comments
what script do you used?
Hello, camera manipulation is tricky, I recommend adding a repeat loop that stops when the mode is equal to the requested mode (e.g. repeat wait(1) cam.CameraType = Enum.CameraType.Scriptable until cam.CameraType == Enum.CameraType.Scriptable)