When it's night, this script is supposed to destroy this sound that is playing in the workspace, but it doesnt. It places the sound in just fine, but wont destroy it. This is really annoying me. Any help?
while true do
wait()
if game.Lighting.ClockTime >= 7 and game.Lighting.ClockTime <= 17 then
if workspace:FindFirstChild("Seagull") == nil then
local sound = script.Seagull:Clone()
sound.Parent = workspace
sound:Play()
end
if game.Lighting.ClockTime <= 6 and game.Lighting.ClockTime >= 18 then
if workspace:FindFirstChild("Seagull") ~= nil then
workspace.Seagull:Destroy()
end
end
end
end
thanks for reading

1 comment
It might be a cloning issue, may I suggest using workspace.Seagull:Stop()?