How do i make player fly back
p.Parent.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 250
local bodyvel = Instance.new("BodyVelocity", p.Parent.HumanoidRootPart)
bodyvel.Velocity = Vector3.new(0,125,0)
game.Debris:AddItem(bodyvel, .25)
i tried this but it makes it just fly up

1 comment
Do you want the player to fly backwards?