game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
RaceManager.IntermissionStarted:connect(function()
local intermissionDuration = RaceManager:GetIntermissionDuration()
wait(intermissionDuration / 2)
pushPlayerName("RACE STARTING SOON", intermissionDuration / 4)
--Random Start Grid Spawn
local Spawns = workspace.Game.GridLineUp:GetChildren()
local random = Spawns[math.random(1,#Spawns)]
--Moves the kart if there is a kart in the workspace to the starting grid
local Class = game.Workspace.Game.GameSettings.Class.Value
local Kart = game.Workspace.Game.SpawnedGoKarts:FindFirstChild(player.Name.."'s "..Class)
repeat
for i = 1, #Spawns do
if Spawns[i]:FindFirstChild("Occupied").Value == false then do
warn("NOT OCCUPIED M8")
if (Kart) then
Kart:SetPrimaryPartCFrame(random.CFrame + Vector3.new(0,3,1))
warn(player.Name.."'s " ..Class.." has been Moved to a starting grid")
else
warn("Occupide")
end
end
end
end
until not Spawns[i]:FindFirstChild("Occupied").Value == false
end)
end)
end)
end)
end)
end)
I cant use ends it seems like ;/
Basically i want it to keep searching for a free spawn place until its found, as when someone spawns there (Occupide) will be true. Like in a racing game telling the script that the player cannot spawn there with the kart.

1 comment
No problem!