I have a remote event going from a server to a client. It doesn't seem to work as I don't receive any output from the print function on the local script.
This is the server script.
ReplicatedStorage = game.ReplicatedStorage
dialogEvent = ReplicatedStorage.dialogEvent
dialogEvent:FireAllClients()
This is the local script.
ReplicatedStorage = game.ReplicatedStorage
dialogEvent = ReplicatedStorage.dialogEvent
function onDialogEventFired()
print("finally")
end
dialogEvent.OnClientEvent:Connect(onDialogEventFired)

1 comment
You may have to do ReplicatedStorage:WaitForChild("dialogEvent")