I want to make a cable car that goes up and down only on cylinders that are going only on one direction. Do I need to remake it so it can turn or is it possible to make the multiple cylinders' velocity change with only one script?
✓ ANSWER ACCEPTED
Change velocities of multiple objects with only one script?
1 answer
✓ Accepted answer
You can use a generic for loop which literates or loops over a table, so you can use :GetChildren() to get the cylinders as it returns a table or a array.
local parts = workspace.cylinders:GetChildren() -- define where all the cylinders are
for _,v in pairs(parts) do
v.Velocity = script.Parent.CFrame.LookVector * 100 --example
print(v.Name)
end
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Thank you! I will try this!
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2 comments
Loop through the parts inside of a model, and set their velocity
I want the velocities change using a script, not manually