As said in the title, I am wonder how one would find the speed/delta at which a :lerp() should have. I am aware that the velocity or speed of something is delta time or change in time, over the distance, however you cannot simply just use this equation to determine the speed/delta for a CFrame:Lerp() function, am I correct? If so, how would I do so?

3 comments

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Just curious - why?

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If one were trying to add a multitude or animations to a reload, and you had one stage a specific length of time, and a second stage with any other. You would want to have the speed of the lerp correlative with the time, yes?

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kind of. When I made guns, I made my own lerp function (also before tweenservice existed) to be the same speed throughout it, at whatever speed I set it at. You just have to understand linear equations