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COMMUNITY QUESTION

The RightHand falls of when tweened - can anyone explain why?

Good afternoon fellow scripters - The title explains all... Im writing a script when the players arm tweens - and I'm pretty stuck on what to do - the rig is R15 by the way

-goku :D

ipit.InputBegan:Connect(function(input)

	if input.KeyCode == Enum.KeyCode.E and desaa == false then
		desaa = true
		debounce = false
		local fadfa = char.Humanoid:LoadAnimation(punchanimation)
		arm.Parent = char.RightLowerArm
		fadfa:Play()
		wait(1)
		tweens:Play()
		debounce = true
		wait(1.2)
		debounce = true
		desaa = false
		tweens22:Play()
		arm.Parent = char
		

		
	end
end)

3 comments

0

Tweening the arm is going to disconnect it from it's Motor6D/weld. Why not perform this movement in your animation?

0

one more question - how do you fill in gaps in the rblx animator...

0

You create more KeyFrames in between. You don't have to fill the entire gap with them because the gap represents Time. If you want more fluid movement then you would mess with the EasingStyle.

1 answer

Because you have to make it anchored it's very simple

RightArm.Anchored = true

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