Good afternoon fellow scripters - The title explains all... Im writing a script when the players arm tweens - and I'm pretty stuck on what to do - the rig is R15 by the way
-goku :D
ipit.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E and desaa == false then
desaa = true
debounce = false
local fadfa = char.Humanoid:LoadAnimation(punchanimation)
arm.Parent = char.RightLowerArm
fadfa:Play()
wait(1)
tweens:Play()
debounce = true
wait(1.2)
debounce = true
desaa = false
tweens22:Play()
arm.Parent = char
end
end)

3 comments
Tweening the arm is going to disconnect it from it's Motor6D/weld. Why not perform this movement in your animation?
one more question - how do you fill in gaps in the rblx animator...
You create more KeyFrames in between. You don't have to fill the entire gap with them because the gap represents Time. If you want more fluid movement then you would mess with the EasingStyle.