Hello. I am experiencing so, so, so much difficulty with the datasave and the data just does not save what so ever! SCRIPT:
game:BindToClose(function()
wait(30)
end)
local DataStore = game:GetService("DataStoreService"):GetDataStore("MainCarDataStore")
local autosavex = 60
local playerRemoved = false
game.Players.PlayerAdded:Connect(function(plr)
wait(1)
local CamaroOwned = Instance.new('BoolValue',plr)
CamaroOwned.Name = "CamaroSSOwned"
local LamOwned = Instance.new('BoolValue',plr)
LamOwned.Name = "LamborghiniOwned"
local Audi4Owned = Instance.new("BoolValue",plr)
Audi4Owned.Name = "AudiA4Owned"
local One1Owned = Instance.new("BoolValue",plr)
One1Owned.Name = "One1Owned"
local LamHurAc = Instance.new("BoolValue",plr)
LamHurAc.Name = "LamborghiniHuracanAccess"
local Fiat500Own = Instance.new("BoolValue",plr)
Fiat500Own.Name = "Fiat500Owned"
local TeslaMSOwn = Instance.new("BoolValue",plr)
TeslaMSOwn.Name = "TeslaModelSOwned"
local AudiTTRoadOwn = Instance.new("BoolValue",plr)
AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
local NissanGTROwn = Instance.new("BoolValue",plr)
NissanGTROwn.Name = "NissanGTROwned"
local AudiR8Own = Instance.new("BoolValue",plr)
AudiR8Own.Name = "AudiR8Owned"
local BugattiVeyOwn = Instance.new("BoolValue",plr)
BugattiVeyOwn.Name = "BugattiVeyronOwned"
local Porsche911Own = Instance.new("BoolValue",plr)
Porsche911Own.Name = "Porsche911Owned"
local FordTransitOwn = Instance.new("BoolValue",plr)
FordTransitOwn.Name = "FordTransitVanOwned"
local AudiS5Own = Instance.new("BoolValue",plr)
AudiS5Own.Name = "AudiS5Owned"
local JaguarModded = Instance.new("BoolValue",plr)
JaguarModded.Name = "JaguarXJ6ModdedOwned"
local ID = "CarsOwned-"..plr.UserId
local savedData = nil
pcall(function()
savedData = DataStore:GetAsync(ID)
end)
if savedData ~= nil then
CamaroOwned.Value = savedData[1]
LamOwned.Value = savedData[2]
Audi4Owned.Value = savedData[3]
One1Owned.Value = savedData[4]
LamHurAc.Value = savedData[5]
Fiat500Own.Value = savedData[6]
TeslaMSOwn.Value = savedData[7]
AudiTTRoadOwn.Value = savedData[8]
NissanGTROwn.Value = savedData[9]
AudiR8Own.Value = savedData[10]
BugattiVeyOwn.Value = savedData[11]
Porsche911Own.Value = savedData[12]
FordTransitOwn.Value = savedData[13]
AudiS5Own.Value = savedData[14]
print("Data Loaded for")
end
local playerRemoved = false
local function autoSave(plr)
while playerRemoved == false do
wait(60)
local ID = "CarsOwned-"..plr.UserId
local ValuesToSave = {
plr.CamaroSSOwned.Value,
plr.LamborghiniOwned.Value,
plr.AudiA4Owned.Value,
plr.One1Owned.Value,
plr.LamborghiniHuracanAccess.Value,
plr.Fiat500Owned.Value,
plr.TeslaModelSOwned.Value,
plr.AudiTTRoadsterOwned.Value,
plr.NissanGTROwned.Value,
plr.AudiR8Owned.Value,
plr.BugattiVeyronOwned.Value,
plr.Porsche911Owned.Value,
plr.FordTransitVanOwned.Value,
plr.AudiS5Owned.Value
}
DataStore:SetAsync(ID, ValuesToSave)
print("data saved for"..plr.UserId)
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
playerRemoved = true
end)
game:BindToClose(function()
for i, player in pairs(game.Players:GetPlayers()) do
if player then
player:Kick("This game is shutting down")
end
end
end)
Seriously i need so much help with this i have been trying for ages now to complete this. I have tried using player removing to save and that does not work at all. Please help! All help is appreciated!

4 comments
so make a folder in server storage for example. Then get the values copy them and put them in the player?
I just said "It might be" so I don't know what funny thing is in my answer.
Yes, try something like that.
Did not work at all.