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COMMUNITY QUESTION

DataSave not saving data at all?

Hello. I am experiencing so, so, so much difficulty with the datasave and the data just does not save what so ever! SCRIPT:

game:BindToClose(function()
	wait(30)
end)

local DataStore = game:GetService("DataStoreService"):GetDataStore("MainCarDataStore")
local autosavex = 60
local playerRemoved = false

game.Players.PlayerAdded:Connect(function(plr)
	wait(1)
    local CamaroOwned = Instance.new('BoolValue',plr)
    CamaroOwned.Name = "CamaroSSOwned"
    local LamOwned = Instance.new('BoolValue',plr)
    LamOwned.Name = "LamborghiniOwned"
	local Audi4Owned = Instance.new("BoolValue",plr)
	Audi4Owned.Name = "AudiA4Owned"
	local One1Owned = Instance.new("BoolValue",plr)
	One1Owned.Name = "One1Owned"
	local LamHurAc = Instance.new("BoolValue",plr)
	LamHurAc.Name = "LamborghiniHuracanAccess"
	local Fiat500Own = Instance.new("BoolValue",plr)
	Fiat500Own.Name = "Fiat500Owned"
	local TeslaMSOwn = Instance.new("BoolValue",plr)
	TeslaMSOwn.Name = "TeslaModelSOwned"
	local AudiTTRoadOwn = Instance.new("BoolValue",plr)
	AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
	local NissanGTROwn = Instance.new("BoolValue",plr)
	NissanGTROwn.Name = "NissanGTROwned"
	local AudiR8Own = Instance.new("BoolValue",plr)
	AudiR8Own.Name = "AudiR8Owned"
	local BugattiVeyOwn = Instance.new("BoolValue",plr)
	BugattiVeyOwn.Name = "BugattiVeyronOwned"
	local Porsche911Own = Instance.new("BoolValue",plr)
	Porsche911Own.Name = "Porsche911Owned"
	local FordTransitOwn = Instance.new("BoolValue",plr)
	FordTransitOwn.Name = "FordTransitVanOwned"
	local AudiS5Own = Instance.new("BoolValue",plr)
	AudiS5Own.Name = "AudiS5Owned"
	local JaguarModded = Instance.new("BoolValue",plr)
	JaguarModded.Name = "JaguarXJ6ModdedOwned"
	
	local ID = "CarsOwned-"..plr.UserId
	local savedData = nil

    pcall(function()
		savedData = DataStore:GetAsync(ID)
	end)
	
	if savedData ~= nil then
		CamaroOwned.Value = savedData[1]
		LamOwned.Value = savedData[2]
		Audi4Owned.Value = savedData[3]
		One1Owned.Value = savedData[4]
		LamHurAc.Value = savedData[5]
		Fiat500Own.Value = savedData[6]
		TeslaMSOwn.Value = savedData[7]
		AudiTTRoadOwn.Value = savedData[8]
		NissanGTROwn.Value = savedData[9]
		AudiR8Own.Value = savedData[10]
		BugattiVeyOwn.Value = savedData[11]
		Porsche911Own.Value = savedData[12]
		FordTransitOwn.Value = savedData[13]
		AudiS5Own.Value = savedData[14]
		print("Data Loaded for")
	end
	
	
	local playerRemoved = false
	local function autoSave(plr)
    	while playerRemoved == false do
        	wait(60)
        	local ID = "CarsOwned-"..plr.UserId
        	local ValuesToSave = {
            	plr.CamaroSSOwned.Value,
            	plr.LamborghiniOwned.Value,
            	plr.AudiA4Owned.Value,
            	plr.One1Owned.Value,
            	plr.LamborghiniHuracanAccess.Value,
            	plr.Fiat500Owned.Value,
            	plr.TeslaModelSOwned.Value,
            	plr.AudiTTRoadsterOwned.Value,
            	plr.NissanGTROwned.Value,
            	plr.AudiR8Owned.Value,
            	plr.BugattiVeyronOwned.Value,
            	plr.Porsche911Owned.Value,
            	plr.FordTransitVanOwned.Value,
            	plr.AudiS5Owned.Value
        	}
        	DataStore:SetAsync(ID, ValuesToSave)
        	print("data saved for"..plr.UserId)
    end 
end
end)

game.Players.PlayerRemoving:Connect(function(player)
    playerRemoved = true
end)

game:BindToClose(function()
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			player:Kick("This game is shutting down")
		end
	end
end)

Seriously i need so much help with this i have been trying for ages now to complete this. I have tried using player removing to save and that does not work at all. Please help! All help is appreciated!

1 answer

As I said to the last person asking about it, it might be complicated by Instance.new. Try another method to creating it or just do it without an instance, just create it in a folder, cause you are always inserting the new value and when you rejoin, it inserts new instead of saving last one. Hope it helped!

4 comments

0

so make a folder in server storage for example. Then get the values copy them and put them in the player?

1

I just said "It might be" so I don't know what funny thing is in my answer.

1

Yes, try something like that.

0

Did not work at all.

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