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✓ ANSWER ACCEPTED

How to make the character temporarily look at mousehit?

I want the character to look where the mouse is pointing for a few seconds, but when I try it, it just makes the player fall down. Like this

Here is the code that I'm using:

cooldown36 = 0

script.Parent.Pound36.OnServerEvent:Connect(function(Player, mousehit) 
	if Player.Stats.Stamina.Value >= 350 and Player.NonStats.Stunned.Value == false
	and Player.Character.Humanoid.Health ~= 0 and Player.NonStats.Attacking2.Value == false
	and Player.Stats.Blade.Value >= 40 and cooldown36 == 0 then
		cooldown36 = 1
		Player.NonStats.Attacking.Value = true
		Player.NonStats.Attacking2.Value = true
		Player.Stats.Stamina.Value = Player.Stats.Stamina.Value - 350
		local Fire = Player.Character.Humanoid:LoadAnimation(script.Parent.Fire)
		Player.Character.Humanoid.WalkSpeed = 0
		Fire:Play()
		local Torso = Player.Character.LowerTorso
		Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(mousehit.p.X, 0, mousehit.p.Z))
		wait(1)
		Player.NonStats.Attacking2.Value = false
		if Player.NonStats.Sprint.Value == true then Player.Character.Humanoid.WalkSpeed = 30 end
		if Player.NonStats.Sprint.Value == false then Player.Character.Humanoid.WalkSpeed = 16 end
		Player.NonStats.Attacking2.Value = false
		wait(20)
		cooldown36 = 0
	end	
end)

Thanks for reading!

3 comments

0

I'm having trouble with this as well. I do know that editing angles x and z will make your character fall down. You have to edit angle Y.

1

I suggest you play animations on the client instead of theserver

0

Playing animations from a local script needlessly complicates timing of animations. Thanks anyways

1 answer

✓ Accepted answer

There's an easy way to make the player face where the mouse is pointing for a few seconds. If everything is working, but the character is falling, then it is because the HumanoidRootPart of the Character isn't Anchored. Make sure you do Player.Character.HumanoidRootPart.Anchored = true, if everything isn't working, I made my own code that MIGHT work.

If the only problem is the character falling, then simply anchor the HumanoidRootPart, otherwise:

Use the following code to get the direction:

local direction = (mousehit.p - Player.Character.HumanoidRootPart.Position) * Vector3.new(1, 1, 1);
direction = CFrame.new(Player.Character.HumanoidRootPart.Position, Player.Character.HumanoidRootPart.Position + direction)

And use the following code to make the player face that direction:

Player.Character.HumanoidRootPart.CFrame = direction

Please let me know what works and what doesn't, leave a comment if something's wrong or if you're confused. Be sure to accept my answer if I solved your question and help a guy out :3 Good luck

1 comment

1

This works thanks! However, it looks a little shaky since it also moves the player down if the Y is lower than the Player's HumanoidRootPart. I changed it so mouse.hit's Y coordinate wouldn't affect the humanoidrootpart.

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