I understand that there's a limit of 50kb/sec of data being passed through, but I believe this is not entirely true in all cases. Let's say a 5 digit number is passed from the client to server then returned back to client without any waits about 10 times within a second (the fire rate of a SMG). Would this "exhaust" the event or invocation? I've seen this error many times with my games.
COMMUNITY QUESTION
Whats the data transfer limit of events and invocations?
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