Because i wanna make a tycoon conveyor
local plr = game.Players:GetPlayers()
script.Parent.Touched:Connect(function(hit)
print(hit.Parent.Box)
hit.Parent.Box:Destroy()
plr.Stats.Cash.Value = 1
print(plr.Stats.Cash.Value)
end)
Because i wanna make a tycoon conveyor
local plr = game.Players:GetPlayers()
script.Parent.Touched:Connect(function(hit)
print(hit.Parent.Box)
hit.Parent.Box:Destroy()
plr.Stats.Cash.Value = 1
print(plr.Stats.Cash.Value)
end)
Assuming you are doing this all in a server Script:
Using :GetPlayers() returns a table of all players inside of the server. You usually use this when you want to get the number of players or do something with all of the players. A better method can be used in conjunction with the PartThatHit parameter in the Touched event.
I'm talking about using :GetPlayerFromCharacter():
--Get our Players service.
local Players = game:GetService("Players")
local part = script.Parent
part.Touched:Connect(function(partThatHit)
if partThatHit.Parent:FindFirstChild("Humanoid") then
--If the parent of the part that's touching has a humanoid
--then we know it's a character!
local character = hit.Parent
local player = Players:GetPlayerFromCharacter(character)
character.Box:Destroy() --Could check for this
local cash = player.Stats.Cash
cash.Value = cash.Value + 1 --Increment cash by 1
print(cash.Value) --prints value of cash AFTER we increment
end
end)
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