Now the tornado wont hit any thing at all!

why...………?

local Remote = game.ReplicatedStorage:WaitForChild("ElementalEvents").WindEvent.Move1Event
local tbl = {}
local hithum = false
Remote.OnServerEvent:Connect(function(player)
	hithum = false
local tor = game.ReplicatedStorage.tornado:Clone()
	local char = player.Character
local hum = char:WaitForChild("Humanoid")


tor.Parent = game.Workspace
tor.CFrame = char.HumanoidRootPart.CFrame







	
	tor.Touched:Connect(function(hit)
	local ehum = hit and hit.Parent:FindFirstChild("Humanoid")
if ehum and ehum ~= hum then
	print("hityou!")
	--if hithum == false then 
		--hithum = true
		ehum:TakeDamage(10)
	--	wait(.5)
		----hithum = false
	end


wait(5)
	tor:Destroy()
	end)
end)

it spawns and twirls around but when I hit someone it does no damage. help me.

9 comments

0

Please always post what (if anything) is in the output. Help us help you.

0

is it a union model part mesh what is it

0

its a mesh part

0

its not even printing("hityou")

0

for one, ehum is a boolean

0

and you can't damage a boolean

0

?

0

No. It is not

0

omg brendon xD