Now the tornado wont hit any thing at all!
why...………?
local Remote = game.ReplicatedStorage:WaitForChild("ElementalEvents").WindEvent.Move1Event
local tbl = {}
local hithum = false
Remote.OnServerEvent:Connect(function(player)
hithum = false
local tor = game.ReplicatedStorage.tornado:Clone()
local char = player.Character
local hum = char:WaitForChild("Humanoid")
tor.Parent = game.Workspace
tor.CFrame = char.HumanoidRootPart.CFrame
tor.Touched:Connect(function(hit)
local ehum = hit and hit.Parent:FindFirstChild("Humanoid")
if ehum and ehum ~= hum then
print("hityou!")
--if hithum == false then
--hithum = true
ehum:TakeDamage(10)
-- wait(.5)
----hithum = false
end
wait(5)
tor:Destroy()
end)
end)
it spawns and twirls around but when I hit someone it does no damage. help me.

9 comments
Please always post what (if anything) is in the output. Help us help you.
is it a union model part mesh what is it
its a mesh part
its not even printing("hityou")
for one, ehum is a boolean
and you can't damage a boolean
?
No. It is not
omg brendon xD