I wanted to make doors with _G but I don't even know how it works.
local a = workspace.VisitorEntrance.Door:GetChildren()
for i=1,#a do
wait()
if a[i].ClassName == 'Part' or a[i].ClassName == "UnionOperation" then
local b = Instance.new("NumberValue")
b.Parent = a[i]
b.Name = "Transp"
b.Value = a[i].Transparency
end
end
function _G.VisitorOpen()
for i=1,#a do
a[i].Transparency = 1
a[i].CanCollide = false
end
end
script.Parent.ClickDetector.MouseClick:Connect(_G.VisitorOpen)
The script normally works but when I make another script where is to run _G.VisitorOpen() Then it prints "Attempt to call a nil value".

1 comment
is it possiblr to not make the doors with _G if it is uneccessary yet hard?