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COMMUNITY QUESTION

DataSave script not saving at all?

Hello. Recently i have been experiencing more troubles with datasave (again). When i leave the game when the value has changed it does not save. If anyone has a new system i could use tell me but here is the script:

local DataStore = game:GetService("DataStoreService"):GetDataStore("MainCarDataStore")

game.Players.PlayerAdded:Connect(function(plr)
    local CamaroOwned = Instance.new('BoolValue',plr)
    CamaroOwned.Name = "CamaroSSOwned"
    local LamOwned = Instance.new('BoolValue',plr)
    LamOwned.Name = "LamborghiniOwned"
	local Audi4Owned = Instance.new("BoolValue",plr)
	Audi4Owned.Name = "AudiA4Owned"
	local One1Owned = Instance.new("BoolValue",plr)
	One1Owned.Name = "One1Owned"
	local LamHurAc = Instance.new("BoolValue",plr)
	LamHurAc.Name = "LamborghiniHuracanAccess"
	local Fiat500Own = Instance.new("BoolValue",plr)
	Fiat500Own.Name = "Fiat500Owned"
	local TeslaMSOwn = Instance.new("BoolValue",plr)
	TeslaMSOwn.Name = "TeslaModelSOwned"
	local AudiTTRoadOwn = Instance.new("BoolValue",plr)
	AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
	local NissanGTROwn = Instance.new("BoolValue",plr)
	NissanGTROwn.Name = "NissanGTROwned"
	local AudiR8Own = Instance.new("BoolValue",plr)
	AudiR8Own.Name = "AudiR8Owned"
	local BugattiVeyOwn = Instance.new("BoolValue",plr)
	BugattiVeyOwn.Name = "BugattiVeyronOwned"
	local Porsche911Own = Instance.new("BoolValue",plr)
	Porsche911Own.Name = "Porsche911Owned"
	local FordTransitOwn = Instance.new("BoolValue",plr)
	FordTransitOwn.Name = "FordTransitVanOwned"
	local AudiS5Own = Instance.new("BoolValue",plr)
	AudiS5Own.Name = "AudiS5Owned"

	local ID = "CarsOwned-"..plr.UserId
	local savedData = nil

    pcall(function()
		savedData = DataStore:GetAsync(ID)
	end)
	
	if savedData ~= nil then
		CamaroOwned.Value = savedData[1]
		LamOwned.Value = savedData[2]
		Audi4Owned.Value = savedData[3]
		One1Owned.Value = savedData[4]
		LamHurAc.Value = savedData[5]
		Fiat500Own.Value = savedData[6]
		TeslaMSOwn.Value = savedData[7]
		AudiTTRoadOwn.Value = savedData[8]
		NissanGTROwn.Value = savedData[9]
		AudiR8Own.Value = savedData[10]
		BugattiVeyOwn.Value = savedData[11]
		Porsche911Own.Value = savedData[12]
		FordTransitOwn.Value = savedData[13]
		AudiS5Own.Value = savedData[14]
		print("Data Loaded for")
	else
		CamaroOwned.Value = false
		LamOwned.Value = false
		Audi4Owned.Value = false
		One1Owned.Value = false
		LamHurAc.Value = false
		Fiat500Own.Value = false
		TeslaMSOwn.Value = false
		AudiTTRoadOwn.Value = false
		NissanGTROwn.Value = false
		AudiR8Own.Value = false
		BugattiVeyOwn.Value = false
		Porsche911Own.Value = false
		FordTransitOwn.Value = false
		AudiS5Own.Value = false
	end

end)

game.Players.PlayerRemoving:Connect(function(plr)
	local ID = "CarsOwned-"..plr.UserId
	local ValuesToSave = {
		plr.CamaroSSOwned.Value,
		plr.LamborghiniOwned.Value,
		plr.AudiA4Owned.Value,
		plr.One1Owned.Value,
		plr.LamborghiniHuracanAccess.Value,
		plr.Fiat500Owned.Value,
		plr.TeslaModelSOwned.Value,
		plr.AudiTTRoadsterOwned.Value,
		plr.NissanGTROwned.Value,
		plr.AudiR8Owned.Value,
		plr.BugattiVeyronOwned.Value,
		plr.Porsche911Owned.Value,
		plr.FordTransitVanOwned.Value,
		plr.AudiS5Owned.Value
	}
	DataStore:SetAsync(ID, ValuesToSave)
end)

game:BindToClose(function()
	wait(9)
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			player:Kick("This game is shutting down")
		end
	end
end)

That was the script that does not save. Please help i have worked for so long trying to fix it! Please help!

3 comments

0

Are you testing on the studio? If yes, try on the real game

0

Any error logs?

0

i tested it in a real game and there is no error logs.

1 answer

you have to add a wait() between lines 3 and 4 to give the game time for the player to load in

1 comment

0

I added a wait(1) and it still does not even save at all.

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