Hello. Recently i have been experiencing more troubles with datasave (again). When i leave the game when the value has changed it does not save. If anyone has a new system i could use tell me but here is the script:
local DataStore = game:GetService("DataStoreService"):GetDataStore("MainCarDataStore")
game.Players.PlayerAdded:Connect(function(plr)
local CamaroOwned = Instance.new('BoolValue',plr)
CamaroOwned.Name = "CamaroSSOwned"
local LamOwned = Instance.new('BoolValue',plr)
LamOwned.Name = "LamborghiniOwned"
local Audi4Owned = Instance.new("BoolValue",plr)
Audi4Owned.Name = "AudiA4Owned"
local One1Owned = Instance.new("BoolValue",plr)
One1Owned.Name = "One1Owned"
local LamHurAc = Instance.new("BoolValue",plr)
LamHurAc.Name = "LamborghiniHuracanAccess"
local Fiat500Own = Instance.new("BoolValue",plr)
Fiat500Own.Name = "Fiat500Owned"
local TeslaMSOwn = Instance.new("BoolValue",plr)
TeslaMSOwn.Name = "TeslaModelSOwned"
local AudiTTRoadOwn = Instance.new("BoolValue",plr)
AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
local NissanGTROwn = Instance.new("BoolValue",plr)
NissanGTROwn.Name = "NissanGTROwned"
local AudiR8Own = Instance.new("BoolValue",plr)
AudiR8Own.Name = "AudiR8Owned"
local BugattiVeyOwn = Instance.new("BoolValue",plr)
BugattiVeyOwn.Name = "BugattiVeyronOwned"
local Porsche911Own = Instance.new("BoolValue",plr)
Porsche911Own.Name = "Porsche911Owned"
local FordTransitOwn = Instance.new("BoolValue",plr)
FordTransitOwn.Name = "FordTransitVanOwned"
local AudiS5Own = Instance.new("BoolValue",plr)
AudiS5Own.Name = "AudiS5Owned"
local ID = "CarsOwned-"..plr.UserId
local savedData = nil
pcall(function()
savedData = DataStore:GetAsync(ID)
end)
if savedData ~= nil then
CamaroOwned.Value = savedData[1]
LamOwned.Value = savedData[2]
Audi4Owned.Value = savedData[3]
One1Owned.Value = savedData[4]
LamHurAc.Value = savedData[5]
Fiat500Own.Value = savedData[6]
TeslaMSOwn.Value = savedData[7]
AudiTTRoadOwn.Value = savedData[8]
NissanGTROwn.Value = savedData[9]
AudiR8Own.Value = savedData[10]
BugattiVeyOwn.Value = savedData[11]
Porsche911Own.Value = savedData[12]
FordTransitOwn.Value = savedData[13]
AudiS5Own.Value = savedData[14]
print("Data Loaded for")
else
CamaroOwned.Value = false
LamOwned.Value = false
Audi4Owned.Value = false
One1Owned.Value = false
LamHurAc.Value = false
Fiat500Own.Value = false
TeslaMSOwn.Value = false
AudiTTRoadOwn.Value = false
NissanGTROwn.Value = false
AudiR8Own.Value = false
BugattiVeyOwn.Value = false
Porsche911Own.Value = false
FordTransitOwn.Value = false
AudiS5Own.Value = false
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local ID = "CarsOwned-"..plr.UserId
local ValuesToSave = {
plr.CamaroSSOwned.Value,
plr.LamborghiniOwned.Value,
plr.AudiA4Owned.Value,
plr.One1Owned.Value,
plr.LamborghiniHuracanAccess.Value,
plr.Fiat500Owned.Value,
plr.TeslaModelSOwned.Value,
plr.AudiTTRoadsterOwned.Value,
plr.NissanGTROwned.Value,
plr.AudiR8Owned.Value,
plr.BugattiVeyronOwned.Value,
plr.Porsche911Owned.Value,
plr.FordTransitVanOwned.Value,
plr.AudiS5Owned.Value
}
DataStore:SetAsync(ID, ValuesToSave)
end)
game:BindToClose(function()
wait(9)
for i, player in pairs(game.Players:GetPlayers()) do
if player then
player:Kick("This game is shutting down")
end
end
end)
That was the script that does not save. Please help i have worked for so long trying to fix it! Please help!

3 comments
Are you testing on the studio? If yes, try on the real game
Any error logs?
i tested it in a real game and there is no error logs.