I have made a script that will check if the object that touched it is called "NPC1" or "NPC2" and then delete it.
Script:
function onTouch(hit)
local hum = hit.Parent.Humanoid
print (hit.Parent.Name)
if hit.Parent.Name == "NPC1" or "NPC2" then
hit.Parent:Destroy()
game.Workspace.Touch.NPCSpawned.Value = false
end
end
script.Parent.Touched:Connect(onTouch)
But if I walk my character onto the block, it deletes my character and anyone else. The print I added was to check if the the block is getting the right object touching it and it is. I also previously tried adding a check for humanoid if statement but that didn't work.
