I'm wondering what is really the cause of my animation system not loading?
local player = game.Players.LocalPlayer
mouse = player:GetMouse()
enabled = true
local StPlr = game.StarterPlayer
local Rs = game.ReplicatedStorage
local Double = Rs.CurrentAnims:WaitForChild("Double")
local Back = Rs.CurrentAnims:WaitForChild("Back")
local Idle = Rs.CurrentAnims:WaitForChild("Idle")
local Down = Rs.CurrentAnims:WaitForChild("Down")
local Up = Rs.CurrentAnims:WaitForChild("Up")
local CharTr = player.Character
-- running idle
while true do
repeat
local PlayIdle = CharTr.Humanoid:LoadAnimation(Idle)
PlayIdle:Play()
wait(2.5)
until
mouse.Button1Down:Connect(function()
if enabled then
enabled = false
local PlayDoublePunch = CharTr.Humanoid:LoadAnimation(Double)
PlayDoublePunch:Play()
wait(1.5)
enabled = true
end
end)
mouse.KeyDown:Connect(function(k)
if k == 'c' then
print("C is pressed")
if enabled then
enabled = false
local PlayBackPunch = CharTr.Humanoid:LoadAnimation(Back)
PlayBackPunch:Play()
wait(1.5)
enabled = true
end
end
if k == 'q' then
print("Q is pressed")
if enabled then
enabled = false
local PlayUp = CharTr.Humanoid:LoadAnimation(Up)
PlayUp:Play()
wait(1.5)
enabled = true
end
end
if k == 'z' then
print("Z is pressed")
if enabled then
enabled = false
local PlayDown = CharTr.Humanoid:LoadAnimation(Down)
PlayDown:Play()
wait(1.5)
enabled = true
end
end
end)
end
Output was "attempt to index global CharTr(a nil value)"
