Hello, my VIP door was working great up until 2 weeks ago and then it stopped. People who have bought the VIP can no longer enter the VIP room.
When using the VIP model from the toolbox, in test mode it works using their own GamePassId however when I put mine in, I get "This item is not currently for sale your account has not been charged" I have tried so many different scripts and models but nothing is working. I would be so grateful if someone could help.
ItemID = 170818217 -- The ID of the Gamepass/T-Shirt.
OpenTime = 1 -- The time the door is open for.
OpenTrans = 0.5 -- The transparency of the door when it is open.
CloseTrans = 0 -- The transparency of the door when it is closed.
BuyGUI = true -- Set to false to stop the BuyGUI appearing.
KillOnTouch = true -- Set to false to stop players being killed when they touch it.
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Door = script.Parent
Serv = game:GetService("BadgeService")
MServ = game:GetService("MarketplaceService")
if not _G.Players then
_G.Players = {[ItemID] = {}}
elseif not _G.Players[ItemID] then
_G.Players[ItemID] = {}
end
Table = _G.Players[ItemID]
function CheckPlayer(player2)
for i = 1,#Table do
if Table[i] == player2 then
return true
end
end
return false
end
Door.Touched:connect(function(hit)
if game.Players:GetPlayerFromCharacter(hit.Parent) then
player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then
Door.CanCollide = false Door.Transparency = OpenTrans
wait(OpenTime)
Door.CanCollide = true Door.Transparency = CloseTrans
else
Door.CanCollide = true Door.Transparency = CloseTrans
if BuyGUI == true then
MServ:PromptPurchase(player,ItemID)
h = player.Character:FindFirstChild("Humanoid")
if h then
h.WalkSpeed = 0 end
local con
con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch)
if ply == player and asset == ItemID then
con:disconnect()
if purch then
if h then
h.WalkSpeed = 16 end
table.insert(Table,player)
elseif KillOnTouch == true then
Door.CanCollide = true Door.Transparency = CloseTrans
player.Character:BreakJoints()
end
end
end)
elseif KillOnTouch == true then
Door.CanCollide = true Door.Transparency = CloseTrans
player.Character:BreakJoints()
end
end
end
end)~~~~~~~~~~~~~~~~~

2 comments
The warning i get during testing is...BadgeId '5286591' is not of type Badge. Please use MarketplaceService:PlayerOwnsAsset instead.
can you fix the code block pls. The code should go between the ~~ but not on the same line.