I am newish to scripting and would love to know how to do this with math.random, for example, you have a chance at getting the Holy Blade from killing this mob.
✓ ANSWER ACCEPTED
How do I add a drop rate (chance to get item) from mobs in my RPG?
1 answer
✓ Accepted answer
You want to create a variable for math.random(). Then the function will choose a random number between the given 1st value and 2nd value. Then the variable will be equal to that selected number.
Chance = math.random(1, 10)
if Chance == 1 then
--Drop Holy Blade
end
You can of course change the values and variable.
Or you can do:
if math.random(1, 10) == 1 then
--Drop Holy Blade
end
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0
also use math.randomseed() at the beginning lines of your code as normal math.random is not exactly random, there's an article on this: https://www.robloxdev.com/articles/Random-Number-Generation
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doing something like if math.random(1,10) == 1 then comes to mind