How does it damage the other player? I don't understand... Could someone tell me how to use it??
I don't understand the hit code, when a player kicks another player?
1 answer
Well, that's basically the Touched event. You would have it so it leads to their leg. The TakeDamage method could be used if you don't want to subtract theirs by a certain number. TakeDamage ONLY works if their is no forcefield is present, so that's pretty good so no spawn killing. Let me give you can example..
--Local script
plr = game.Players.LocalPlayer
char = plr.Character
function debounce(func)
local isRunning = false
return function(...)
if not isRunning then
isRunning = true
func(...)
isRunning = false
end
end
end
char["Right leg"].Touched:connect(debounce(function(hit) -- Not sure if it's 'Right leg'. You may want to check.
if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then
victim = game.Players:GetPlayerFromCharacter(hit.Parent)
victim.Character.Humanoid:TakeDamage(15) -- Amount they are affected by
end
end))
The only reason this may not be as good as a tool because two people could run into each other and they'd both die. With a tool, it's sort of like Sword Fighting, except with your legs.
2 comments
Is there a pushback effect?? How would you do that as well?
Well you'd need to make that. It's not an event. That 'effect' is just looping the Cframe a couple of times. Need an example?
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2 comments
Can you explain what you mean? What hit code?
Like, the way to takedamage...