Hey Everyone!

I was working on a game, and in a different thread, I figured out a way to use a Module Script for storing tables. Now i'm wondering how to detect if the module script's module is changed. Is there any way to do this, and can it be possible using this function:

GetPropertyChangedSignal

Thanks,

Armacom03

4 comments

0

Why exactly do you want to do this?

0

".changed" function

0

@IrishStukov Workspace.LeaderboardScript:44: attempt to index field 'Changed' (a nil value)