So I am trying to script Voting Pads so that players can vote for different maps.

ERRORS that I am getting:

21:30:32.346 - GameName_Secondary is not a valid member of Folder 21:30:32.347 - Stack Begin 21:30:32.348 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.tl_update', Line 7 21:30:32.348 - Stack End 21:30:32.350 - CreatorName_Secondary is not a valid member of Folder 21:30:32.351 - Stack Begin 21:30:32.351 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.presents.text2.MainTL.tl_update', Line 7 21:30:32.351 - Stack End 21:30:32.648 - GameName_Secondary is not a valid member of Folder 21:30:32.648 - Stack Begin 21:30:32.649 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.mtl_anim', Line 5 21:30:32.649 - Stack End 21:30:32.676 - CreatorName_Secondary is not a valid member of Folder 21:30:32.677 - Stack Begin 21:30:32.677 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.presents.text2.MainTL.tl_update', Line 7 21:30:32.677 - Stack End 21:30:32.678 - GameName_Secondary is not a valid member of Folder 21:30:32.678 - Stack Begin 21:30:32.678 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.tl_update', Line 7 21:30:32.679 - Stack End 21:30:32.873 - GameName_Secondary is not a valid member of Folder 21:30:32.880 - Stack Begin 21:30:32.880 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.mtl_anim', Line 5 21:30:32.880 - Stack End 21:30:33.343 - Players.diablotoken.PlayerGui.Client:2: '' expected near '.'

Server Side Script:

--Assets
local rep = game.ReplicatedStorage
local assets = rep.Assets

--Maps
local maps = assets.Maps

--Signals
local signals = assets.Signals
local event = signals.Event
local FEvent = signals.FEvent

--Static Variables
local mapVotes = {}

--Game Variables
local Game = workspace.Game
local stats = Game.Stats
local settings = {
		mapVoteTime=15;
		mapVoteDelay=3;
		playersRequired=1;
}

--Primary Events

--[[
	ARRAY = mapVotes
		MapArray
			Id
			mapName
			players
				player=UserId
--]]

event.OnServerEvent:connect(function(variables)
	if variables.reason == "voteOnMap" then
	--First check if a player already voted for a map, if so change vote.
		for a,b in pairs(mapVotes) do
			for d,c in pairs(b.players) do
				if c.player == player.UserId then
					table.remove(b.players, d)
					break
				end
			end
		end
		--Add player to the map votes.
		for a,b in pairs(mapVotes) do
			if b.id == variables.itemNum then
				table.insert(b)
			end
		end
	elseif variables.reason == "removeFromVote" then
		for a,b in pairs(mapVotes) do
			for d,c in pairs(b.players) do
				if c.player == playerUserId then
					table.remove(b.players, d)
					break
				end
			end
		end
	end
end)

function getMap()
	local randomMap = maps:GetChildren()[math.random(1,#maps:GetChildren())]
	for a,b in pairs(mapVotes) do
		if b.mapName == randomMap.Name then
			return getMap()
		end
	end
	return randomMap.Name
end

while wait() do
	if #game.Players:GetPlayers() < settings.playersRequired then
		local playersNeeded = settings.playersRequired-#game.Players:GetPlayers()
		stats.Status.Value = playersNeeded.." "..((playersNeeded==1 and "Player") or "Players").." needed to play!"
	else
		--Assign maps
		mapVotes={}
		for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
			table.insert(mapVotes, {id=tonumber(b.Name:match("%d+")); mapName=getMap(); players={};})
		end
		
		--Fire Clients, start sending in votes.
		event:FireAllClients({reason="startVoting"})
		
		--Do main loop
		local start = tick()
		while wait() do
			if tick()-start >= settings.mapVoteTime then break end
			local secondsLeft = math.floor(settings.mapVoteTime-(tick()-start))
			stats.Status.Value = secondsLeft.." "..((secondsLeft==1 and "Second") or "Seconds").." Left to Vote!"
			for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
				local platersVoting, mName
				for d,c in pairs(mapVotes) do
					if c.id == tonumber(b.Name:match("%d+")) then
						playersVoting=#c.players
						mName=c.mapName
						break
					end
				end
				b.sGui.Title.Text = mName.." - "..playersVoting.." "..((playersVoting==1 and "Voter") or "Voters")
			end
		end
		
		--Get Winner
		table.sort(mapVotes, function(a,b) return #a.players>#b.players end)
		
		for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
			if tonumber(b.Name:match("%d+")) == mapVotes[1].id then
				b.sGui.Title.Text = "Winner!"
				stats.Status.Value = mapVotes[1].mapName.." was chosen!"
			else
				b.sGui.Title.Text = "Lost Vote!"
			end
		end
	
		wait(settings.mapVoteDelay)
	end
end

Client Side Script:

--Player
local.player = game.players.localplayers
local char = player.character or CharacterAdded:Wait()
local gui = WaitForChild("PlayerGui")
ui = gui:WaitForChild("ui")

--Assets
local rep = game.ReplicatedStorage
local assets = rep.Assets

--Maps
local maps = assets.Maps

--Signals
local signals = assets.Signals
local event = signals.Event
local FEvent = signals.FEvent

--Game Variables
local game = workspace.Game
local stats = Game.Stats

--Static variables
local vars = {
 currentVote=nil
 services={}:
}

--Primary Events
event.OnClientEvent:connect(function(variables)
	if variables.reason == "startVoting" then
		table.insert(vars.services, game("GetService","RunService").RenderStepped:connect(function()
			local ray = Ray.new(char.PrimaryPart.CFrame.p, Vector3.new(0,-1000,0))
			local object = workspace:FindPartOnRay(ray, char, false, false)
			if object and object.Name:match("VotingPad") then
				local votingPadNum = tonumber(object.Name:match("%d+"))
				if vars.currentVote==nil then
					vars.currentVote = votingPadNum
					event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
				elseif vars.currentVote~=votingPadNum then
					vars.currentVote = votingPadNum
					event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
				end
			elseif vars.currentVote~=nil then
				vars.currentVote=nil
				event:FireServer({reason="removeFromVote"})
			end
		end))
	elseif variables.reason == "endVoting" then
		for a,b and pairs(vars.services) do
			b:disconnect()
		end
		vars.services={}
	end
end)

--Initiate Title Updater
game("GetService"."RunService").RennerStepped:connect(function()
    ui:WaitForChild("Title").Text = stats.Status.Value
end)

2 comments

0

you have : on line 26 ? can you check the syntax

0

^