So I am trying to script Voting Pads so that players can vote for different maps.
ERRORS that I am getting:
21:30:32.346 - GameName_Secondary is not a valid member of Folder 21:30:32.347 - Stack Begin 21:30:32.348 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.tl_update', Line 7 21:30:32.348 - Stack End 21:30:32.350 - CreatorName_Secondary is not a valid member of Folder 21:30:32.351 - Stack Begin 21:30:32.351 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.presents.text2.MainTL.tl_update', Line 7 21:30:32.351 - Stack End 21:30:32.648 - GameName_Secondary is not a valid member of Folder 21:30:32.648 - Stack Begin 21:30:32.649 - Script 'ServerScriptService.IntroGui_One.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.mtl_anim', Line 5 21:30:32.649 - Stack End 21:30:32.676 - CreatorName_Secondary is not a valid member of Folder 21:30:32.677 - Stack Begin 21:30:32.677 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.presents.text2.MainTL.tl_update', Line 7 21:30:32.677 - Stack End 21:30:32.678 - GameName_Secondary is not a valid member of Folder 21:30:32.678 - Stack Begin 21:30:32.678 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.tl_update', Line 7 21:30:32.679 - Stack End 21:30:32.873 - GameName_Secondary is not a valid member of Folder 21:30:32.880 - Stack Begin 21:30:32.880 - Script 'Players.diablotoken.PlayerGui.IntroGui.MainFrame.Intro.gametitle.text2.MainTL.mtl_anim', Line 5 21:30:32.880 - Stack End 21:30:33.343 - Players.diablotoken.PlayerGui.Client:2: '' expected near '.'
Server Side Script:
--Assets
local rep = game.ReplicatedStorage
local assets = rep.Assets
--Maps
local maps = assets.Maps
--Signals
local signals = assets.Signals
local event = signals.Event
local FEvent = signals.FEvent
--Static Variables
local mapVotes = {}
--Game Variables
local Game = workspace.Game
local stats = Game.Stats
local settings = {
mapVoteTime=15;
mapVoteDelay=3;
playersRequired=1;
}
--Primary Events
--[[
ARRAY = mapVotes
MapArray
Id
mapName
players
player=UserId
--]]
event.OnServerEvent:connect(function(variables)
if variables.reason == "voteOnMap" then
--First check if a player already voted for a map, if so change vote.
for a,b in pairs(mapVotes) do
for d,c in pairs(b.players) do
if c.player == player.UserId then
table.remove(b.players, d)
break
end
end
end
--Add player to the map votes.
for a,b in pairs(mapVotes) do
if b.id == variables.itemNum then
table.insert(b)
end
end
elseif variables.reason == "removeFromVote" then
for a,b in pairs(mapVotes) do
for d,c in pairs(b.players) do
if c.player == playerUserId then
table.remove(b.players, d)
break
end
end
end
end
end)
function getMap()
local randomMap = maps:GetChildren()[math.random(1,#maps:GetChildren())]
for a,b in pairs(mapVotes) do
if b.mapName == randomMap.Name then
return getMap()
end
end
return randomMap.Name
end
while wait() do
if #game.Players:GetPlayers() < settings.playersRequired then
local playersNeeded = settings.playersRequired-#game.Players:GetPlayers()
stats.Status.Value = playersNeeded.." "..((playersNeeded==1 and "Player") or "Players").." needed to play!"
else
--Assign maps
mapVotes={}
for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
table.insert(mapVotes, {id=tonumber(b.Name:match("%d+")); mapName=getMap(); players={};})
end
--Fire Clients, start sending in votes.
event:FireAllClients({reason="startVoting"})
--Do main loop
local start = tick()
while wait() do
if tick()-start >= settings.mapVoteTime then break end
local secondsLeft = math.floor(settings.mapVoteTime-(tick()-start))
stats.Status.Value = secondsLeft.." "..((secondsLeft==1 and "Second") or "Seconds").." Left to Vote!"
for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
local platersVoting, mName
for d,c in pairs(mapVotes) do
if c.id == tonumber(b.Name:match("%d+")) then
playersVoting=#c.players
mName=c.mapName
break
end
end
b.sGui.Title.Text = mName.." - "..playersVoting.." "..((playersVoting==1 and "Voter") or "Voters")
end
end
--Get Winner
table.sort(mapVotes, function(a,b) return #a.players>#b.players end)
for a,b in pairs(Game.Special.VotingPads:GetChildren()) do
if tonumber(b.Name:match("%d+")) == mapVotes[1].id then
b.sGui.Title.Text = "Winner!"
stats.Status.Value = mapVotes[1].mapName.." was chosen!"
else
b.sGui.Title.Text = "Lost Vote!"
end
end
wait(settings.mapVoteDelay)
end
end
Client Side Script:
--Player
local.player = game.players.localplayers
local char = player.character or CharacterAdded:Wait()
local gui = WaitForChild("PlayerGui")
ui = gui:WaitForChild("ui")
--Assets
local rep = game.ReplicatedStorage
local assets = rep.Assets
--Maps
local maps = assets.Maps
--Signals
local signals = assets.Signals
local event = signals.Event
local FEvent = signals.FEvent
--Game Variables
local game = workspace.Game
local stats = Game.Stats
--Static variables
local vars = {
currentVote=nil
services={}:
}
--Primary Events
event.OnClientEvent:connect(function(variables)
if variables.reason == "startVoting" then
table.insert(vars.services, game("GetService","RunService").RenderStepped:connect(function()
local ray = Ray.new(char.PrimaryPart.CFrame.p, Vector3.new(0,-1000,0))
local object = workspace:FindPartOnRay(ray, char, false, false)
if object and object.Name:match("VotingPad") then
local votingPadNum = tonumber(object.Name:match("%d+"))
if vars.currentVote==nil then
vars.currentVote = votingPadNum
event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
elseif vars.currentVote~=votingPadNum then
vars.currentVote = votingPadNum
event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
end
elseif vars.currentVote~=nil then
vars.currentVote=nil
event:FireServer({reason="removeFromVote"})
end
end))
elseif variables.reason == "endVoting" then
for a,b and pairs(vars.services) do
b:disconnect()
end
vars.services={}
end
end)
--Initiate Title Updater
game("GetService"."RunService").RennerStepped:connect(function()
ui:WaitForChild("Title").Text = stats.Status.Value
end)

2 comments
you have : on line 26 ? can you check the syntax
^