Man, I've tried doing this for years and I STILL can't do it. The rope consists of 3 parts: The part that hooks it to the track is a Union consisting of a circle (a cylinder with a hole, created by passing a NegativePart through it and clicking Union). Under the Union, a 15-stud tall cylinder is attached to it via Welding and underneath that is a cylinder facing towards the bottom of the face of the middle cylinder (all 3 parts have been Welded). When I push the rope, it goes straight up and flings me off. I've tried editing the physical properties of all 3 parts and nothing I've done has worked. Can somebody help me out here? (The rope also needs to be able to move forward and not be anchored in one spot.)
COMMUNITY QUESTION
How to make a rope that swings at an acceptable level without going all the way vertical?
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3 comments
This seems more like a building question.
get a screenshot of it
try changing the physical properties of your character.