So I am building a game which includes a full body suit that gets welded to the player, I have the parts & for testing I have made them weld themselves to the player when the player touches them. But when any of the parts that are meant to be attached to the player's lower leg get welded, the player stops moving. I have also tried welding the part to the players foot instead but the same problem happens
here is the code:
function WeldEnable (x, y, z)
if Prt1:FindFirstChild("weld") == nil then
Prt1.CFrame = Prt0.CFrame * CFrame.new(x, y, z)
weld = Instance.new("Weld")
weld.Part0 = Prt0
weld.C0 = Prt0.CFrame:Inverse()
weld.Part1 = Prt1
weld.C1 = Prt1.CFrame:Inverse()
weld.Parent = Prt1
weld.Parent.Anchored = false
end
end
if script.Parent:FindFirstChild("weld") == nil then
end
script.Parent.Touched:Connect(function(hit)
humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid then
Prt0 = hit.Parent.LeftLowerLeg
Prt1 = script.Parent
WeldEnable(0, -0.0965, 0)
end
end)

4 comments
make sure the part's "Cancollide" feature is off........... or false
Same with anchored ^
I just tried turning off CanCollide & I already made sure that it is not anchored but it still doesn't work, & It only doesn't work for the foot/lower leg
I just did some testing & it turns out that it is the part that is freezing, I raised the weld higher & disconnected it & it freezed in place! But I checked the part but it wasn't anchored