Script to change value:
game.Players.PlayerAdded:Connect(function(plr)
local job = game.Players.LocalPlayer
if plr.Team.TeamColor == BrickColor.new("Lapis") then
plr.leaderstats.job.Value = "Programmer"
else
print("Debug")
end
end)
Datastore:
local DDService = game:GetService("DataStoreService"):GetDataStore("Hello")
game.Players.PlayerAdded:connect(function(plr)
local uniqueKey = "id-"..plr.userId
local leaderstats = Instance.new("IntValue", plr)
local savevalue = Instance.new("IntValue")
local savevalue2 = Instance.new("StringValue")
leaderstats.Name = "leaderstats"
savevalue.Parent = leaderstats
savevalue.Name = "Cash"
savevalue2.Name = "Job"
savevalue2.Parent = leaderstats
local GetSaved = DDService:GetAsync(uniqueKey)
if GetSaved then
savevalue.Value = GetSaved[1]
savevalue2.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value, savevalue2.Value}
DDService:SetAsync(uniqueKey,NumbersForSaving)
end
end)

1 comment
Don't copy alvinbloxx videos