I made a Welcome gui , it shows a Play Gui , then loading , then the Camera spins and shows the place , and a Welcome to the game Gui shows up , then when the gui is removed , i dont see the player, and the camera is messed up. At first i made the script as a gui , but there was a problem, the welcome gui kept appearing when ever the player dies. so i made it as a script in work space so it just loads when the player enters the game. Here is the preload script : -
function onPlayerEntered(newPlayer)
repeat wait() until newPlayer:FindFirstChild("PlayerGui") ~= nil
newPlayer.Character:Remove()
wait(1)
for i,v in pairs(newPlayer.PlayerGui:GetChildren()) do
v:Remove()
end
local welcome = script.WelcomeGui:clone()
welcome.Parent = newPlayer.PlayerGui
end
game.Players.ChildAdded:connect(onPlayerEntered)
And here is the GUI Script ( Loading and welcome ) Gui's
local CurCam = game.Workspace.CurrentCamera
local NewCam = Instance.new("Camera")
local x = -.6 -- around (-0-)
local y = .08 -- up/down
local z = 2 -- zoom out
function fade()
repeat
wait(.01)
script.Parent.BackgroundTransparency = script.Parent.BackgroundTransparency + .05
script.Parent.Welcome.TextTransparency = script.Parent.Welcome.TextTransparency - .05
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
until script.Parent.BackgroundTransparency >= 1
end
function unfade()
repeat
wait(.01)
script.Parent.BackgroundTransparency = script.Parent.BackgroundTransparency - .05
script.Parent.Welcome.TextTransparency = script.Parent.Welcome.TextTransparency + .05
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
until script.Parent.BackgroundTransparency <= 0
end
CurCam.Parent = game.Lighting
NewCam.Parent = game.Workspace
NewCam.CameraSubject = workspace.CamSub
NewCam.CoordinateFrame = CFrame.new(-88.502, 107.787, 113.08)
NewCam.Focus = workspace.CamSub.CFrame
script.Parent.Loading.Visible = true
wait(1)
script.Parent.Loading.Visible = false
wait(1)
fade()
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.01)
NewCam.CoordinateFrame = NewCam.CoordinateFrame * CFrame.new(x,y,z)
wait(.1)
script.Parent.Loading.Visible = false
unfade()
wait(1)
script.Parent.Welcome:Remove()
NewCam:Remove()
CurCam.Parent = game.Workspace
script.Parent.Parent.HomeManual.Visible = true
wait(.5)
script.Parent:Remove()
Thanks, XScriptingMachineX

4 comments
Do you want me to make it as a free model , then you can check it out? Please it will really help me improving my self in scripting
I just need more information on what you are trying to do and what is actually happening.
Ok , first the preload script is not disabled , and the GUI Loading background's script is disabled , second , the preload script is not a local script , but the Welcome GUI is. third , i tried putting the script u gave me but still havent worked . i just can't see or control my player when the GUI is over , even if i reseted .
I don't know what's wrong with that, though to my best knowledge, the problem isn't in this script, but it could be the CurCam switching. Other than that, I don't know enough to help you.