I want something like.
local hi = math.random(1,2)
if hi == 1 then
re does the math.random(1,2) until hi == 2
I want something like.
local hi = math.random(1,2)
if hi == 1 then
re does the math.random(1,2) until hi == 2
You'll want to use loops basically
local hi = math.random(1,2)
while hi ~= 2 do -- while hi is not equal to 2 loop
wait()
hi = math.random(1,2)
end
that will work if you only want 2 choices if you want more something like this will work
local taken = {} -- store all the used values
local hi = math.random(1,5) -- final unused value
local foundOne = false -- keep while loop going
while foundOne == false do
wait()
foundOne = true -- make true since it assumes it's not taken until proven wrong
local hi = math.random(1,5) -- change hi to new value
for i = 1,#taken do -- loop through all used values
if taken[i] == hi then -- value is taken
foundOne = false -- continue loop
end
end
end
table.insert(taken,hi) -- add value to used list
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1 comment
sorry if there's some errors i'm not in studio so I can't confirm everything works 100% but you get the gist of what needs to be done