I've tried a bunch of ways, nothing really worked and i deleted most of it out of frustration. If i want to make a list of items in a array and communicate them to the client, how do i fire the array to client? Or, how do i update the array on the server by waiting for a remoteevent from the client?
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Basic explanation of how to use arrays in a datastore?
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First things first you CANNOT use ordered datastores with arrays! Instead use a normal Datastore:
https://www.robloxdev.com/articles/Data-store
Next, I hope you are familiar with saving and getting data. Here is a simple script that saves and loads for you :)
local datastoreService = game:GetService("DataStoreService")
local datastore = datastoreService:GetDataStore("LeaderstatsSaveSystem")
--Load in data
game.Players.PlayerAdded:connect(function(plr)
--Get stored data
local MainSave = datastore:GetAsync(plr.UserId)
--CHANGE THE FOLLOWING FOR YOUR LEADERSTATS
local currencyName1 = plr.Leaderstats.currencyName1
local currencyName2 = plr.Leaderstats.currencyName2
local currencyName3 = plr.Leaderstats.currencyName3
local currencyName4 = plr.Leaderstats.currencyName4
if MainSave then --checks if the player has saved data
currencyName1.Value = MainSave[1] --sets the value to the saved data
currencyName2.Value = MainSave[2]
currencyName3.Value = MainSave[3]
currencyName4.Value = MainSave[4]
end
end)
--Save on leave
game.Players.PlayerRemoving:Connect(function(plr)
--CHANGE THE FOLLOWING FOR YOUR LEADERSTATS
local currencyName1 = plr.Leaderstats.currencyName1
local currencyName2 = plr.Leaderstats.currencyName2
local currencyName3 = plr.Leaderstats.currencyName3
local currencyName4 = plr.Leaderstats.currencyName4
local Save = {currencyName1, currencyName2, currencyName3, currencyName4}
datastore:SetAsync(plr.UserId, Save)
end)
You are Welcome :)
PS: If this works please accept as answer.
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1 comment
you can try using numeric for loops to shorten your code