How do you regen a map after a round is finished? I do not know how to script I am using Malvaviscos's last man standing scrip.
add a wait()
and the time to wait inside wait,after wait time is over,simply use Clone()
. example:
local map = game.ReplicatedStorage.MapName -- change `mapname` to your map model name,name it something else than model,and put your map in replicatedstorage local waittime = 60 --change '60' to your desired wait time while true do --loop map:Clone().Parent = workspace --clones the map to workspace wait(waittime) --waits the wait time stated above workspace.MapName:Destroy() --destroys the map in workspace,and restarts the loop. clones from replicatedstorage and keeps doing it again.