I want to weld a part to a HumanoidRootPart but I checked the HumanoidRootPart for a weld, and it wasn't there. I switched the parent and Part0 to the part it self and the weld wasnt in there either. Any help? I'm using Mouse.KeyDown for now to test how I want this to be, and I'll eventually switch to UserInputService.
My InvokeServer script
local player = game.Players.LocalPlayer local CAS = game:GetService("ContextActionService") local UIS = game:GetService("UserInputService") local char = player.Character or player.CharacterAdded:Wait() local BlazeRF = game.ReplicatedStorage.BlazeInvoke local debounce = false local Mouse = player:GetMouse() local animation = script:WaitForChild("Animation") local hum = char:WaitForChild("Humanoid") animTrack = hum:LoadAnimation(animation) Mouse.KeyDown:Connect(function(key) key = key:lower() if key == "q" then if not debounce then debounce = false BlazeRF:InvokeServer(Mouse.Hit.p) ButtonDown = Instance.new("BoolValue") ButtonDown.Name = "ButtonDown" ButtonDown.Value = true ButtonDown.Parent = char bg = Instance.new("BodyGyro") bg.D = 100 bg.Parent = char.Torso bg.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.CFrame = CFrame.new(char.Torso.Position, Mouse.Hit.p) bg.Name = "MouseGyro" bp = Instance.new("BodyPosition") bp.Parent = char.Torso bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bp.Position = char.Torso.Position bp.Name = "TorsoPosition" if ButtonDown.Value == true then for i = 1, 110 do bg.CFrame = CFrame.new(char.Torso.Position, Mouse.Hit.p) animTrack:Play() wait() if i == 110 then animTrack:Stop() bg:Destroy() end if ButtonDown.Value == false then bg:Destroy() animTrack:Stop() end end end wait(2) debounce = false end end end) Mouse.KeyUp:Connect(function(key) key = key:lower() if key == "q" then ButtonDown.Value = false bg:Destroy() bp:Destroy() animTrack:Stop() end end)
My ServerScript
game.ReplicatedStorage.BlazeInvoke.OnServerInvoke = function(plr, MouseHit) print("Working!") --Variables-- local char = plr.Character print(char) local RootPart = char:WaitForChild("HumanoidRootPart") local animation = script:WaitForChild("Animation") local hum = char.Humanoid animTrack = hum:LoadAnimation(animation) local hitdebounce = false repeat wait() until char circle = game.ReplicatedStorage.MagicItems.MagicCircles.BlazeMagic.BlazeCircle:Clone() circle.Size = Vector3.new(1.353, 1.3, 0.265) circle.Parent = game.Workspace.CustomDebris circle.Anchored = true circle.CanCollide = false circle.Transparency = 1 circle.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(1.5,0,-2) local Weld = Instance.new("Weld") Weld.Parent = RootPart Weld.Part0 = RootPart Weld.Part1 = circle Weld.C0 = CFrame.new(1.5,0,-2) print(Weld.Part1) repeat wait() until Weld for i = 1, 15 do circle.Size = circle.Size + Vector3.new(.4,.4,0) wait() end end