Hi there, I'm currently trying to make a script that will set a vehicle seats maxspeed to 0 when it touches a sensor brick which has a bool value inside. The idea is that it would touch the brick and if the bool value inside the brick is false the seats maxspeed will go to 0 and then it would wait until the bool value changes to true at which point the vehicle seats maxspeed would return to its original value. Thanks :)
Here is the current script with the part that I'm not sure how to do written in internal commentary
local sig = script.Parent.Parent
local top = sig.Top
local btm = sig.Bottom
local debounce = false
local occupation = script.Parent.BlockOccupied
script.Parent.Touched:connect(function(Part)
if Part.ClassName == "VehicleSeat" then
if debounce == false then
debounce = true
if occupation.Value == true then
Part.MaxSpeed = 0
--wait until the bool value named "occupation" is false
wait(5)
debounce = false
elseif occupation.Value == false then
wait(3)
top.BrickColor = BrickColor.new("Really black")
top.Material = "SmoothPlastic"
btm.BrickColor = BrickColor.new("Really red")
btm.Material = "Neon"
occupation.Value = true
wait(5)
debounce = false
end
end
end
end
)

1 comment
Thank you :)