Here's the code block
local Players = game:GetService("Players") local plr = game.Players.LocalPlayer wait(1) Players.PlayerAdded:Connect(function(player) plr.Character.Humanoid.WalkSpeed = 32 plr.Character.Humanoid.JumpPower = 60 end)
This will fix it.
game.Players.PlayerAdded:Connect(function(player) repeat wait() until player and player.Character delay(1, function() local h = player.Character.Humanoid h.WalkSpeed = 32; h.JumpPower = 60; end) end)
And it uses a Server Script, not a LocalScript.
local Players = game:GetService("Players") Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character.Humanoid.WalkSpeed = 32 character.Humanoid.JumpPower = 60 end) end)