So, I'm trying to combat door lag in my place. One of the ways of doing that is by locally scripted the doors and using TweenService.
I have a CFrame function bellow:
local offset = hinge.CFrame:inverse() * doorModel.CFrame; for i=1,40 do wait() hinge.CFrame = hinge.CFrame * CFrame.Angles(0, math.rad(1)*i*0.1, 0) doorModel.CFrame = hinge.CFrame * offset end
My question is, that this is using just CFrame. How can I turn this into Tween Service? My attempt is bellow, but got no results:
local offset = hinge.CFrame:inverse() * doorModel.CFrame; hinge1.CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(1)*i*0.4, 0) local OutTween = TweenService:Create(door.Scripted.Door, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {CFrame = hinge1.CFrame * offset}) OutTween:Play()
Any ideas? Thank you! ~ DrBaja
Hello! I know this is an old post, but heres what you are doing wrong! You have hinge1.CFrame * CFrame.Angles(0, math.rad(1)*i*0.4, 0);
but what is the i value for math.rad(1)*i*0.4
? So to fix this we simply change i in math.rad(1)*i*0.4
to 40, so its like this math.rad(1)*40*0.4
Heres your script fixed:
local offset = hinge.CFrame:inverse() * doorModel.CFrame; hinge1.CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(1)*40*0.4, 0) local OutTween = TweenService:Create(door.Scripted.Door, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {CFrame = hinge1.CFrame * offset}) OutTween:Play()
If doesnt help, please do let me know, but it should.