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My LightBeam works but other people cant see it in game??? [closed]

Asked by 5 years ago

So my light beam works but other people cant see it supposedly because its in a local script. I tried transfereing it into a script but i dont know how to change the strings to fit the script. Help!

Here is the Local Script:

local Tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local Character = player.Character

local en = true
Tool.Equipped:Connect(function(mouse)
print("Tool equipped!")
if not en then return end
en = false
Tool.RemoteEvent:FireServer(mouse.Hit)
 wait(.5)
 en = true

 Tool.Activated:Connect(function()
    print("Mouse pressed!")
    local ray = Ray.new(Tool.Handle.CFrame.p, (mouse.Hit.p -            Tool.Handle.CFrame.p).unit * 300)
    local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)

    local beam = Instance.new("Part", workspace)
    beam.BrickColor = BrickColor.new("New Yeller")
    beam.FormFactor = "Custom"
    beam.Material = "Neon"
    beam.Transparency = 0.25
    beam.Anchored = true
    beam.Locked = true
    beam.CanCollide = false

    local distance = (Tool.Handle.CFrame.p - position).magnitude
    beam.Size = Vector3.new(.5, .5, distance)
    beam.CFrame = CFrame.new(Tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

    game:GetService("Debris"):AddItem(beam, 1)











    if part then
        local humanoid = part.Parent:FindFirstChild("Humanoid")

        if not humanoid then
            humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
        end

        if humanoid then
            humanoid:TakeDamage(30)
        end
    end

    beam.Touched:Connect(function(hit)
        local Sound = Instance.new("Sound")
        Sound.SoundId = "rbxasset://sounds//Rocket shot.wav"
        Sound.Parent = player.Character.HumanoidRootPart
        Sound.PlaybackSpeed = 1
        Sound.Volume = .5
        Sound.MaxDistance = 500
        Sound:Play()
        if not en then return end
 en = false

        for i = 1,10 do
            local Explosion = Instance.new("Part")
            Explosion.BrickColor = BrickColor.new("New Yeller")
            Explosion.Shape = Enum.PartType.Ball
            Explosion.Material = "Neon"
            Explosion.FormFactor = "Custom"
            Explosion.Transparency = 0.25
            Explosion.Size = Vector3.new(50,50,50)
            Explosion.CanCollide = false
            Explosion.Anchored = true
            Explosion.Locked = true
            Explosion.CFrame = beam.CFrame
            Explosion.Parent = game.Workspace
            game.Debris:AddItem(Explosion,1)
            wait(0.005)
            Explosion.Size = Vector3.new(55,55,55)
            wait(0.005)
            Explosion.Size = Vector3.new(58,58,58)
            wait(0.005)
            Explosion.Size = Vector3.new(60,60,60)
            wait(0.005)
            Explosion.Size = Vector3.new(65,65,65)
            wait(0.005)
            Explosion.Size = Vector3.new(70,70,70)
            wait(0.005)
            Explosion.Size = Vector3.new(75,75,75)


            wait()
            en = true

        end

    end)
    end)


end)

--I used the raycating script :)

0
Indent your code please User#19524 175 — 5y
1
They don't see it because you're creating the beam on the client. You will need to either have the server create the beam or have the server tell the other clients to render it. You could use RemoteEvents for this. xPolarium 1388 — 5y
0
local scripts make everything invisible to other players.. greatneil80 2647 — 5y
0
FE is a pain for communication between client and server and other client lol theking48989987 2147 — 5y
View all comments (3 more)
0
so help me put it into a script then SplendidKyle567 8 — 5y
0
This isn't a requesting site.. SirDerpyHerp 262 — 5y
0
Well, you received your answer. This is a 100+ line script, and you're requesting us to make it FE compatible for you. Shawnyg 4330 — 5y

Locked by Shawnyg

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