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COMMUNITY QUESTION

How do you use the new ingame solid modeling?

2 answers

Cliffs:

UnionAsync must be called on BaseParts. “local newUnion = part:UnionAsync(otherparts)”

SubtractAsync requires an array of one or more parts from the calling BasePart. “local newUnion = part:SubtractAsync(otherparts)”

*Its recommended to not perform a lot of these function calls at the same time.

*Use regular (server) scripts.

Properties that can be applied:

-Color -Material -Reflectance -Transparency -Anchored -CanCollide -Density -Friction -Elasticity -FrictionWeight -ElasticityWeight

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