As you know ingame solid modeling was announced this month. You can now solid model in real time. this allows for realtime bullet holes with depth. But how do you use it?
COMMUNITY QUESTION
How do you use the new ingame solid modeling?
2 answers
1 comment
0
idk why it did not do my link in that one... Oh well just use the comment
Cliffs:
UnionAsync must be called on BaseParts. “local newUnion = part:UnionAsync(otherparts)”
SubtractAsync requires an array of one or more parts from the calling BasePart. “local newUnion = part:SubtractAsync(otherparts)”
*Its recommended to not perform a lot of these function calls at the same time.
*Use regular (server) scripts.
Properties that can be applied:
-Color -Material -Reflectance -Transparency -Anchored -CanCollide -Density -Friction -Elasticity -FrictionWeight -ElasticityWeight
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
This sounds interesting! I want to know too!
try https://www.robloxdev.com/articles/in-game-solid-modeling
I believe it is like union and negate but with scripts
but don't quote me on that