Hello, I have a problem my batman character does not plan to fly properly as in the arkham batman games, I want it to fly the same but I have this poor script that what it does is fly to the front alone without planning as a super jump. Can anyone help me? ? since everything I find related does not work for me, it does not do what I want. Thank you.
humanoid.FreeFalling:Connect(function(IsFalling)
ground1.Touched:Connect(function(tocar)
if rot and force and mesh then
if tocar ~= nil then
humanoid.PlatformStand = false
rot:Destroy()
force:Destroy()
mesh:Destroy()
end
end
end)
ground2.Touched:Connect(function(tocar)
if rot and force and mesh then
if tocar ~= nil then
humanoid.PlatformStand = false
rot:Destroy()
force:Destroy()
mesh:Destroy()
end
end
end)
if IsFalling then
humanoid.PlatformStand = true
rot, force = character.UpperTorso:FindFirstChild("Rotate"), character.UpperTorso:FindFirstChild("Position")
rot = Instance.new("BodyAngularVelocity", HumanoidRootPart)
rot.Name = "Rotate" rot.AngularVelocity = Vector3.new(0, 0, 0)
rot.MaxTorque = Vector3.new(5000, 5000, 5000) rot.P = 1000
force = Instance.new("BodyPosition", HumanoidRootPart)
force.Name = "Position" force.MaxForce = Camera.CFrame.lookVector * Vector3.new(5000,game.Workspace.Gravity,5000)
force.Position = Camera.CFrame.lookVector * Vector3.new(5000,game.Workspace.Gravity,5000)
force.P = 1000 force.D = 10
mesh = Instance.new("SpecialMesh", meshPartCloak)
mesh.Parent = meshPartCloak
mesh.Name = "cloakfly"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://"
mesh.Scale = Vector3.new(0.8,0.8,0.8)
if humanoid.Health == 0 then
mesh:Destroy()
meshPartCloak:Destroy()
end
end
end)
my game
