I've asked this question yesterday but to no avail there was no answers given to me so im going to post this question again with hopes of finding an answer.
Code sample:
ORIGINAL_RightUpperLeg.MeshId = RightUpperLeg.MeshId
ORIGINAL_RightUpperLeg.TextureID = RightUpperLeg.TextureID
ORIGINAL_RightUpperLeg.Size = RightUpperLeg.Size
i have tried to change the players mesh id and texture id but it comes with an error.
Error: Unable to assign property MeshId. Script write access is restricted
Is there any other method in doing this as it seems you cant just simply change the mesh ID. E.g. I am thinking of making the original package be transparent and add the new package into the player so its like thats the package they equipped now.Any thoughts? plus how would i weld it to the character
OR
Im also thinking in making my own custom character but this time it uses special meshes. As special meshes you can actually change the mesh ID. but i dont know if this is the best method. Any thoughts?
I dont want the player to equip the whole package only a part of it .E.g the torso

3 comments
So you think i should create a custom character but made with special meshes instead of mesh parts?
Yes, SpecialMeshes can also be created with File contents (Custom Meshes) to create your Custom Characters.
I concur