Quick question - I have a standard script in my workspace that fires when a user clicks on a block. The script that fires when the block is clicked needs to point to an object within the the player's player-folder, so I'm looking for an alternative to LocalPlayer that doesn't need to be ran inside of a LocalScript in order to work properly. Any suggestions? Thanks in advance.
How can I reference the local player in a standard script?
2 answers
Considering that you're using the script to get the person who clicked the brick's name,
.MouseClick should do the trick. https://www.robloxdev.com/api-reference/event/ClickDetector/MouseClick
script.Parent.ClickDetector.MouseClick:connect(function(player)
print(player)
end)
the output should be the person who clicked on the button's name ^ based on the example, you probably would already know what'd you need to do after that.
if you're trying to find the player's character, then just do
workspace:FindFirstChild(player)
if you're trying to find the player's player, just do
game.Players:FindFirstChild(player)
et cetera, the rest are self explanatory.
3 comments
this should do the trick for events that already has a "playerWhoClicked" by default anyways, other than that, you can always use remoteevents.
you can just use player.Character
well, i guess that works aswell /shrug
First: make a remote event anywhere, preferably replicated storage.
Second: Name the remote event "Event" and make a local script.
in the local script do the following
game.ReplicatedStorage.Event:FireServer()
Third: Make a script in serverscript service. In the script write the following
local event = game.ReplicatedStorage.Event
event.OnServerEvent:Connect(function(player)
print(player.Name)
--Boom!
end)
1 comment
Looks good, am I also to just put (player.Name) in the adress of an object? (e.g. game.Players.J_98482.object, but replace my name with the name of the player that clicked on the block)
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1 comment
Please show your current code so we can further assist you.