I make anchor part that when click it will anchor/not anchor.
It work as well but when i use clone tool the clone part not work.
Here script
local part = script.Parent script.Parent.ClickDetector.MouseClick:Connect(function() if part.BrickColor == BrickColor.new("Lime green") then wait(0.1) part.BrickColor = BrickColor.new("Really red") elseif part.BrickColor == BrickColor.new("Really red") then wait(0.1) part.BrickColor = BrickColor.new("Lime green") end end) if part.BrickColor == BrickColor.new("Lime green") then part.Anchored = true elseif part.BrickColor == BrickColor.new("Really red") then part.Anchored = false end
If you're using the regular HopperBin build tools, the clone tool will not clone the descendants of the part. Therefore your code will not clone to the next part.
If you wanted this to work for cloned parts, you would probably want to do the following...
We're going to start out by popping a script in ServerScriptService and make sure your special parts are named something distinctive so we know to connect our event.
local partName = "clickyPart" -- change this to the name of the part game.Workspace.ChildAdded:Connect (function(child) -- fires when something new is added to the workspace if child:IsA("BasePart") and child.Name == partName then local clickDetector = Instance.new("ClickDetector") -- make a new clickdetector clickDetector.Parent = child clickDetector.MouseClick:Connect(function() if child.BrickColor == BrickColor.new("Lime green") then wait(0.1) child.BrickColor = BrickColor.new("Really red") elseif child.BrickColor == BrickColor.new("Really red") then wait(0.1) child.BrickColor = BrickColor.new("Lime green") end end) if child.BrickColor == BrickColor.new("Lime green") then child.Anchored = true elseif child.BrickColor == BrickColor.new("Really red") then child.Anchored = false end end end)
If this didn't help or if you're having any other issues, just comment on the answer and I'll try to help you further.
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