wait(15)
if f.Backpack.GameState.Value == 1 then
Game.Lighting.BeginnerSword:Clone().Parent = f.Backpack wait(0.1)
f.Backpack.GameState:Destroy()
end
wait(.1)
H = Instance.new("Hint")
H.Parent = game.Workspace
time = 122
Game_Launch_Part_Three()
end)()
t = t + 1 if t > #spawns then t = 1
end
end
wait(.1)
end
Basically it will not keep on moving after the if check and it will stop at the if-check. How do I keep the script moving. I mean simply, if the script cannot find that GameState.Value == 1 in a player's backpack then it will simply move on. But it is not doing that. Why?

7 comments
What is f?
F is the player, can you try fixing it now please?
I'm not helping you after that rude comment. If you want people to help, I suggest being nice. All I will say is that it doesn't know what f is.
Is it erroring? If it is, that's why it isn't continuing.
^ It doesnt know what f is, from the looks of this script. @Overpride if you want people to help, I would suggest telling us what output says so we can help you to the best of our ability
I don't think this is the full script. He's also trying to call Game_Launch_Part_Three. And, there's an end)() in the middle of the script (not sure about the () after the end)
I thought that. But in order to help we would need Output and probably the entire script