Look Line 126
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local QuestLibraries = ReplicatedStorage:FindFirstChild("QuestLibraries")
-- Libraries --
local Dialogs = require(QuestLibraries:FindFirstChild("Dialogs"))
local Quests = require(QuestLibraries:FindFirstChild("Quests"))
-- Variables
local QuestGUI = ReplicatedStorage:FindFirstChild("QuestDialog", true)
local QuestTag = ReplicatedStorage:FindFirstChild("QuestTag", true)
local Quest = script.Configurations.Quest.Value
local Enabled = script.Configurations.QuestEnabled.Value
-- create quest folder function --
function StartQuest(QuestID, Quest_Data)
local folder = Instance.new("Folder")
folder.Name = QuestID
local number = Instance.new("IntValue")
number.Name = "Number"
number.Parent = folder
local goal = Instance.new("IntValue")
goal.Name = "Goal"
goal.Value = Quest_Data["Nmbr"]
goal.Parent = folder
return folder
end
---- Create Quest Tag Function ----
function CreateTag(QuestID, Quest_Data)
local Tag = QuestTag:Clone()
Tag.Name = QuestID
Tag.Status.Text = "0 / " .. Quest_Data["Nmbr"]
Tag.Title.Text = " " .. Quest_Data["Name"]
return Tag
end
script.Parent.Torso.Touched:connect(function(part)
if part.Parent:FindFirstChild("Humanoid") ~= nil then
local Player = game.Players:FindFirstChild(part.Parent.Name)
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui:FindFirstChild("QuestDialog") == nil then
---- GUI Parts ----
local GUI = QuestGUI:Clone()
local Main = GUI.Hold.Hold.Frame
local GUI_Name = Main:FindFirstChild("Name", true)
local Decline_Btn = Main:FindFirstChild("Decline",true)
local Accept_Btn = Main:FindFirstChild("Accept",true)
local NPC_Dialog = Main:FindFirstChild("NPCDialog",true)
---- Quest/Dialog Tables ----
local Dialog_Data = Dialogs.dialog[Quest]
local Quest_Data = Quests.quests[Quest]
---- Set Defaults ----
GUI_Name.Text = " " .. script.Parent.Name
Decline_Btn.Text = Dialog_Data["NoQuest"]["EXIT"]
GUI.Parent = PlayerGui -- Put Gui into PlayerGui
---- Get number of dialogs ----
local num_of_dialogs = 0
for key, value in pairs(Dialog_Data["NoQuest"]) do
if key ~= "EXIT" then
num_of_dialogs = num_of_dialogs + 0.5
end
end
---- go through dialog ----
local OnQuest = false
local IsComplete = false
local dialog_num = 1
local Quest_Folder = nil
if Player:FindFirstChild(Quest) ~= nil then
Quest_Folder = Player:FindFirstChild(Quest)
OnQuest = true
if Quest_Folder.Number.Value >= Quest_Data["Nmbr"] then
IsComplete = true
end
end
if OnQuest then
Accept_Btn.Visible = false
if IsComplete then
NPC_Dialog.Text = " " .. Dialog_Data["Quest"]["COMPLETE"]
Decline_Btn.Text = "Thanks!"
---- Finish Quest: Get Rewards, Remove Quest Folder ----
Decline_Btn.MouseButton1Click:connect(function()
local leaderstats = Player:FindFirstChild("leaderstats")
leaderstats.Beli.Value = leaderstats.Beli.Value + Quest_Data["Beli"]
leaderstats.XP.Value = leaderstats.XP.Value + Quest_Data["XP"]
Quest_Folder:Destroy()
end)
else
NPC_Dialog.Text = " " .. Dialog_Data["Quest"]["INCOMPLETE"]
Decline_Btn.Text = "Oh, right...."
end
else
Accept_Btn.MouseButton1Click:connect(function()
if dialog_num ~= num_of_dialogs then
dialog_num = dialog_num + 1
NPC_Dialog.Text = " " .. Dialog_Data["NoQuest"]["NPC" .. dialog_num]
Accept_Btn.Text = Dialog_Data["NoQuest"]["RES" .. dialog_num]
else
local GUIContainer = Player.PlayerGui.QuestsGUI:FindFirstChild("Container")
local Quest_Folder = StartQuest(Quest, Quest_Data)
Quest_Folder.Parent = Player
local Quest_Tag = CreateTag(Quest, Quest_Data)
Quest_Tag.Parent = GUIContainer
GUI:Destroy()
end
end)
end
end
end
end)

9 comments
This is from a tutorial.
This isn't even secure. Everything is done on the client, and you didn't script it at all.
typing the script from the video, doesnt mean "you scripted all of it, 100% original"
:xdd: "proffesional" fix your spelling
whew
You didn't even tell us the problem you are having..Downvote.
Any screenshot of output? No. Any screenshot of the Explore tab? No.
Cool 144 liness
someone get this moderated