game.ReplicatedStorage.ModeEvents.TynReleaseEvent.OnServerEvent:Connect(function()
local eff = game.ReplicatedStorage.ModeEffects.TynReleaseEffect:Clone()
end)
Above is the current snippet i'm dealing with, I want to make "eff"'s parent = to the player's torso.
The issue is, it's a server script, I don't know how to access the local player's torso

2 comments
Just a heads up - you forgot to close off your parenthesis on the second line. ;p
^ thank you, fixed.