hit I made a Special Fire move script wich allows the player to kick the opponent with it's leg on fire. when hit I want the opponent to fly up in the air...… is their any way to do that?
COMMUNITY QUESTION
HOW to make a character fly up in the air with velocity then fal right back down when hit?
1 answer
You can use a VectorForce constraint attached to RootRigAttachment to send the player flying in whatever direction - then, after some x seconds, destroy it to allow them to fall back down.
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