What i want to do is rotate a turret towards a player's mouse's position, and have that constantly rotating and all other players see that rotation aswell. All i need to know is how to have constant rotation without having to call a remote function every .01 seconds

2 comments

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Why every 0 1?

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You can probably provide NetworkOwnership of an invisible part, then just turn your turret to face that since it will automatically replicate. I'm not sure what performance would be like running a Remote every .01 seconds.