local Players = game:GetService("Players")
local function onCharacterAdded(character)
print(character.Name .. " has spawned")
end
local function onCharacterRemoving(character)
print(character.Name .. " is despawning")
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterRemoving:Connect(onCharacterRemoving)
end
Players.PlayerAdded:Connect(onPlayerAdded)
How is it that it prints character.Name when character is not defined????
